Monday, March 14, 2011

Ready...Set...Go!

So after spending a week and a half discovering as much as possible about my team’s project, it is refreshing to finally have a game plan.  For some time, my team and I have been concerned as to how we could contribute to Sugar Labs for the remainder of the semester and now we have mapped it out.  We have updated our Ateam wiki to show this new timeline for our success.  We have chosen several areas that we CAN contribute to this project and gain some valuable experience in the process.

The first area deals with documentation as it pertains to game play.  Right now, the player is forced to figure out everything on their own…nothing to stipulate what keys does what or even the goals of the game, just to name a few.  We have several ideas as to how we’re going to go about improving that, and we want to tackle this first for several reasons.

The second area of our improvements deals with several bugs that we found.  These are obvious ones (like I mentioned in a previous blog) and really do need to be resolved for the player’s sake.  We chose several that we felt would be attainable in a reasonable period of time—especially since time is waning for this semester and have posted milestones for each of them.  Hopefully Nathaniel Case will be happy for our efforts in this endeavor.

The final area deals with a few additions to the game play.  Nathaniel had mentioned in his wiki that he was looking for several random events among other improvements.  What our ideas are with this area is to use random events to utilize some variables/game objects that he currently is not using.  Our additions would also increase the learning skills of the players with the ideas we have come up with.

So, overall I think we are on solid ground and ready to have fun.  So finally it is...."ready, set....go!"

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